Jason Moore: I did see it… only for a moment, there was a barrel, I… I had a sense of nausea pass through me when I saw it, I didn’t think about it at the time, really didn’t occur to me, but, things started, to change after that…
Agent Beneky: What do you mean, change?
Jason Moore: It.. didn’t happen straight away, but, I started hearing people… when they didn’t speak.
Jason Moore: It started near the the lunch break of my shift, in the locker room, I went go get some paper work, I thought I was alone there.. but…
Robert Downs: … in there… ke…. wo….find it t….
Jason Moore: Is someone here?
Robert Downs: Shi…
Jason Moore: Who’s there?
Robert Downs: J, Jason?
-head poking around locker bank-
Jason Moore: Robert, why where you talking so loud? I could probably have heard you outside here
Robert: What do you mean?
Jason Moore: Just then…
Robert: I wasn’t talking…
(scene of them staring at one another)
Jason Moore: over an hour… it got worse, I started…
Jason Moore: (at a more crowded area) I could do nothing but hear people, every voice, every person (fill it with speech bubbles)
Jason Moore: I had to get away from them, they where too loud, there where too many people talking all at once, my head felt like it was going to split apart
Jason Moore: Then, everything just, went white…
Jason Moore: I, don’t really remember much else, just, I remember you two walking in here… I must of passed out…
Agent Beneky: You didn’t pass out mr Moore
Agent Johnson: Are you sure that’s it? You don’t remember anything else? Anything at all?
Jason Moore: I… there where some… voice;s… I…. they where shouting I think… shouting for my help… for me to help them…
Agent Johnson: Ok then, we’ll be back shortly…
(they leave the room)
(scene outside the room)
Agent Beneky: He doesn’t remember a thing…
Agent Johnson: The memory’s are there, the voice’s he heard, means that he does at least remember what happened, it’ll just take time to draw out the memory… the problem will be, what happens when he remember what he did? We could end up with another Subject 0026 on our hands… we need to keep him here…
Agent Beneky: This does show that Subject 0008 does have the capacity of unlocking the potential in an unconditioned human though
(full page, text gets bigger as page goes down-
(with jason, have following line repeated several times, each time, enlarge the text, maybe zoom the image)
08: you need to run
08: You need to hide
08: they won’t let you leave here
08: You need to kill them!
(have an image of Jason screaming, a crack appearing in the wall.window)
(alternate, him repeating no, then loosing it and throwing the table)
-pannel 21 alternate-
Beneky: Why’ve the lights gone out?
Beneky: Someone get in there! Open the door!
(door open, hand on a throat)
(possibly an action scene where Jason is subdued, may change this)
End issue here.
This project has ended up being a direct continuation from the last, this meant that my early development is currently in the other hand in, seeing as I went into this with an idea of what I wanted to do already.
The product I produced is a 11 page comic book, with front and rear covers as well as a short ‘previously’ page. This falls a few page’s short of my original 14 page goal, but strides ahead of the previous issue. More occure’s in this issue, however I do still feel that not enough happened to fully entice the reader properly, but I did do enough to generate intrest and curiosity, leaving this issue on a bit of a better cliff hanger with a sudden change of events.
I planned to have more ‘juicy bits’ in this chapter, and though I think I got some, I strayed from my original plan because putting it into panel’s would of become somewhat awquard compared to this version.
I decided not to experiment with colour on the grounds that the previous issue had no colour, other then the cover, so I should try to keep the two linked as much as possible there.
I feel like I left starting this a little too long, and it hurt the project a bit, starting earlier would of given me allot more time to get more done, I need to keep this in mind for this next project.
I’ll be handing in 2 sketch books, 1 printed copy of the comic, all in a paper bag which will be sealed and labelled properly. I’ll upload digital pics of the comic onto my blog just in case something goes wrong with the physical copy.
Word Count -2,518-
When approaching the idea of what to focus this dissertation on, I mulled over a few possibilities before going for what made the most sense to me, a subject that I’m very pationate about and know how to assert my opinion on. Videogames. There are multiple points where I can tackle the subject of video games, the best way to appsoach the subject however, is to look at the questions ‘How have Videogames impacted the world?’.
I plan to approach this mainly in 2 area’s, looking at the impact that video games have had on crime/violent acts, and weather or not video games can be seen as impacting the art world.
The possibility of video games being a cause of violence has been something which has followed gaming like a bad smell through it’s existence,
Gaming has been around in many forms for many years, and in truth, is hardly a ‘new’ concept. Children have played fantasy games, often board games and similar things from ‘snakes and ladders’ ‘battleship’ which are simple well known games, to games such as ‘dungeons and dragons’ the well known ‘geeks’ game. All games such as these have a certain amount of fantasy involved, their main purpose however is the idea of bringing people together to have fun in one way or another.
With the birth of the electronic age developing, the idea of these games was taken further, there is much speculation as to what the first actual video game was, the general population generally accepts ‘Pong’ as the first actual video game, that isn’t the case, with some other games predating that such as ‘insert game’.
Games began their general advancement, the first real generation relying more on imagination allot of the time, some requiring someone with imagination to be able to play at all, such as the text based adventure’s you found most commonly on early pc games. These games where more along the lines of interactive books, rather then video game experience’s, but this is a great example of how video-games blur between different type’s of media. I’ll get onto this point more a bit later on.
During the early years, games seemed to lack a focus on their audience, for the most part, they where marketed as things for children, but there’s no better example of this marketing going awry then with games such as ‘the texas chainsaw massacre’ which was released on one of the early atari systems.
This game was an early pixelated assortment, it was very hard to make out any detail, however there big thing here is that the game was based on an 18 plus movie, and the objective was to kill every innocent person who wanders onto you’re land. For a system only being marketed to kids, there are all manner of alarm bell’s here for obvious reasons, it’s a rather horrific concept, for small children to be playing a game what’s only aim is mindless slaughter. This sort of thing is where I personly believe the belief of video-game violence began, that’s not to say that ‘this is the cause’ that’d be like claiming a single piece of grass in a grassy field was the tallest piece, what I mean is, it’s this lack of direction for marketing which may have helped to sway some people to side with the idea of video-games causing violent behaviour.
As time went on, video-games continued to become more realistic, the general scope of a game growing rapidly, the day went by where a character in a game was nothing more then 16 pixels, there came the days where you could make out a person, you could see detail, then things moved from pixel based, to 3d models and in time those 3d models have been improved to today’s standard, where we’re able to create worlds that are very recognisable when compared to the real world, games such as Elder Scroll’s Syrim, Grand Theft Auto V are just a couple of brilliant examples at creating believable (even if one of them is a fantasy game) and impressive worlds.
This is just a snippet at gaming’s history really, but I thought it was right to go over this development and very likely inspiration for video-game’s origins, I’ll be coming back to some of this, but for now, let’s move forwards.
What set’s gaming apart from other media?
A simple question, which can be answered very simply with one word. Immersion. The video-game is the first real medium of entertainment that has allowed the participant to have control. When reading a book, or watching a movie, the participant in this activity always has to follow things in the same way, there’s no hidden or optional text or scene’s that really change things (there are gaming books that go with that idea, and some interactive movies, but they’re neither here nor there). A book and a movie are always set across a straight path, no deviation. A video-game, is the exact opposite in some cases, but the exact same things in other case’s.
One thing you will find with any game, no 2 play through’s are ever the same. You may follow a plot of a fairly ‘on the rails’ game, however, the experience of the participant always differ’s wildly from play through to play through. The best way to compare this example is to look at let’s play series for a video-game, for this example, I’ll choose Resident Evil (the original) as my example here. The game it’s self is very linear, set in tight corridor’s and moves at a slow pace for the most part, yet, which corridor’s do you travel through first, which enemy do you kill, will you die here, or there? Every movement a person make’s is unique and something which they caused themselves. In a movie or book, you know that the story will end, and you do with a game as well, however, it’s possible that you won’t make it to the end of said game, you can die, you can fail, you’re presented with challenge’s bigger then sitting and staring at a screen or reading text. This level of immersion can’t be matched by a movie or book, this is one of the reason’s why video-games are attacked so much, the idea that the person is in the control is teaching the ‘gamer’ to do these things. I’m going to go into this in more detail again a bit later on.
Generaly, for decade’s now, the media has had field days, completely scrutinising various video-games for various reason’s. There are many, many case’s I can bring up here and look at, however, Ill only concentrate on a few case’s for now.
If there has been one person who has done more damage to video-games, or at least made himself known to try and take a stand against video-games, it’d be Jack Thompson. Jack Thompson has made many stands against video-games over his years, spear heading the fight against the medium, no matter how justified or in-justified his OPINIONS are.
He has made repeated stand’s against various video-games, his more well known stand being against the developer ‘rock star’ who have produced games such as grand theft auto, bully, man hunt, red dead redemption, LA noir. These games are all set around playing the criminal, LA noir being the exception to that, they’re each set within their own open worlds, often mimicking the real life world, and often parodying with the more modern setting for some of the games. Jack Thompson has personal nick names for these sorts of games (at least the modern setting ones) ‘Cop Killers’ ‘Murder Simulators’ ect. This is due to the freedom of these games, and particularly the Grand Theft Auto franchise, which leaves you in a city able to do whatever you want to do really, steal cars, gun down anyone you see, the campaign can be seen as an optional piece of the game, which you can just run around in and partake in what ever you want to, this lead’s it to be partially understandable why someone looking into the series, can see it the way they do without understanding a thing about the series, much like how looking through a mounted telescope that are sometime’s found across beach’s/shore’s, can show you the coast further along, but it doesn’t show you the detail, or really show you anything what’s there, you just see an layout from far away.
Jack Thompson’s personal belief’s for these sorts of games, as I said are that they are murder simulator’s, but he also believe’s that these games are the cause of ALL youth related violence, that these games are the ONLY thing to inspire their act’s of violence, the quote below lends to that, I’ll explain more about it below:
'Attorney Jack Thompson, a long-time crusader against video-game violence, is bringing the suit. “What we're saying is that Devin Moore was, in effect, trained to do what he did. He was given a murder simulator,” says Thompson.'(jackthompson, 2005. )
This is taken from what could probably be seen’s as one of Jack Thompson’s biggest success stories/campaign’s that he’s had to date. This campaign was against the video-game ‘Man Hunt’. At the time of this campaign, he received a fair bit of backing from other source’s, and it eventually lead to the production of the game being halted in the UK permanently. The video-game was well known at the time for it’s graphic and detailed way’s of killing people, using make shift weapons from every day object’s such as plastic bag’s to suffocate someone. The basis of the game being banned wasn’t only to it’s excessive violence, in this particular instance, it was because of miss handled, and then ignored information.
The killer Devin Moore was believed to be inspired by the video-game to burry a hatchet into the back of his friends head, this being one of the way’s you could kill an enemy in the game and they hung onto this piece of ‘evidence’ throughout the case. The problem with this piece of ‘evidence’ being used to back-up Jack Thompson’s theory, is that it wasn’t true. What I mean by this is, the killer didn’t own the video-game. The video-game was found in the victim’s house, in a police report to the media, or somewhere around that part of the investigation, someone who was either miss informed about the game, or had a personal grudge against the game them self issue’d a statement pinning that the game was a vital piece of evidence found in the killer house, by the time this fact was known, it was too late and the train had already left, the campaign against the game receiving too much backing to really be stopped. This is a perfect example of miss information, or grabbing for piece’s of string int he hope’s one of the piece’s will lead to something without being realistic about the path they’re taking. The game was violent, it could be uncomfy to play and has been quoted for that many times, however, is it a bad thing that it could be uncomfy to play? That phycological element show’s that the gamer has some morality to know what they’re doing is wrong, however, at the same time, things that are so graphic could fall under the notion of ‘murder porn’.
One problem with Jack Thompson’s claim’s/crusade’s is the way in which that he always try’s to claim that these games are made for children. This claim, is completely ignoring the large red ‘18’ sticker that is plastered on the front of the boxes’ for these kinds of games, in fact, it’s often enlarged for the Grand Theft Auto games to try and make that point noticed more. This large sticker meant that the game is for people who are 18 or over, and often require showing ID for anyone who seem’s younger then that age. The games are not aimed at children gamer’s, the only Rockstar game which could be from the list further up, would be ‘Bully’ which simply has you playing as an under-dog, becoming a bully to get revenge on those who picked on you, even this, however, wasn’t made for children, but in-fact (by the UK’s censoring board) people who are 16+, an age where you would be growing past that kind of real life behaviour.
I want to call back to the nick names that Jack Thompson has for these kinds of games, and actually show the ironic nature of them, the ‘cop killers’ and ‘murder simulators’. In Grand Theft Auto, it is indeed possible to kill cop’s, and there are situation’s where you have to kill cops for one reason or another, but this act is never rewarded in any way. When ever you kill a cop, you wanted level goes up, you get more coming after you, and they come after you harder, first they just want to arrest you, then, they’re willing to shoot, then they have more card and helicopters are you, which increase’s even more, and in the event of the maximum wanted level, they’ll even send tank’s after you, which is unlikely in real life, but the point stands that killing cop’s only lead’s to more bother. This is shown even better with the latest edition to the franchise, Grand Theft Auto V. In this game, the cop’s are allot more realistic acting, in some ways, in others, they’re closer to parodies of cops, they’re ultra sensitive to anything you do, you bump their car, and they’re after you.
The ‘murder simulator’ couldn’t be further from the truth. In Grand Theft Auto, you are in third person, you aim over their shoulder, you hold one button to aim, then another to fire, you can reload by pressing another button, and that’s how you kill, there isn’t really anything more to it. Now, if you take a gamer with just that knowledge, give him a handgun and a magazine, could he fire the weapon off just that knowledge? No, he couldn’t, he could slide the clip in, maybe he might try to chamber a bullet, but he wouldn’t know anything about the safety on the weapon, he wouldn’t be able to pull the trigger, he wouldn’t be able to shoot well, more then likely wouldn’t be ready for the kick from the gun, nearly defiantly dropping it on the first short, if not hurting himself in some way. An excellent example of this can be seen in the clip I’m linking below, which is from the Penn and Teller episode ‘Video-Games’.
This clip from Penn and Teller - video games (full episode) (2012), at 7:56 to 8:23 is a nice little bit of slapstick, that gets across my point perfectly,
That may be a bit of slap stick, but it show’s just how little the real thing has in common with the video-game version of the same thing. Just because you can press a series of button’s, doesn’t mean you’re able to hold, operate and fire a gun.
The animation aspect of this course has progressed nicely, with me now having the frames for the animation’s ready to photo copy into the coputer and start using digitally. I may add another third of the frames or even another half/2 thirds to the cell division aspect as of 3 scene’s animation. I may also add to the planet’s rotation. Currently, the rotation is in pencil, but I might colour all of the land mass area’s with black ink, i may leave out the planet ring, and just keep it to land masse’s, just that in the centre of a white screen.
We’ll see how well things work with what I currently have.
I’ve been lacking any updates on my projects lately on here, so thought it was about time I put somehting on here, as well as some of my thoughts.
I haven’t been going in for a few of the animation lesson’s lately, honestly, it’s mostly because there isn’t much use in me going in for them. The lesson’s consist of me sitting there, maybe doodling a bit, maybe listening to something basic that I could do on adobe/premier that I’ve already been told how to do before. With me hand drawing my stills for this project, it means that I need access to a light box, and allot of paper, I don’t have that there, so I can’t really get on with my work when I go in. My final idea for the longer animation has already been decided, it’s not brilliant be any stretch, but it’s what I’m going with.
The idea is to base the 3 set animation as a sequel to my 8 page comic ‘The Universe, created by bob’. The animation consists of 3 seperate, simple animation’s, one of bob standing still, another of a planet rotating and the land on it shifting as if over time, and then final one of a cell dividing.
The voice over, I’ve not decided 100% on, the words I chose keep shifting, but staying with the same idea, different things just sounding better at different times. At the moment, my favourite is:
BoB stare’s, facinated
His cusiosity creating shifting worlds
Then life, begins
I’m currently in the middle of creating the rotating/shifting world, having done 36 frames of it so far. I think once they’re done, I’ll ink the land mass of the world so that it’s easy to see, it’ll take time, but given how far things are, it should be relatively easy to do.
This project has been on the back burner, mostly due to it’s longer length, and that I know I can do this work in a short space of time if needed, though I could do something more complex, I’m not the biggest fan of doing complex animation’s, I like the simple things, the minimalist things, things which insight curiosity, a want to find out more. By introducing some people to BoB this way, I feel that I do insight that element of curiosity, the question’s ‘what/who is bob?’ ‘what was his curiosity?’ ‘How did he create worlds/life?’ ect.
It’s something that could lead people to then looking for the comic which I produced, and if I published it, and sold it for a low price, could even lead to some sales then, as well as getting myself recognised.
The direction for this project that I chose was to focus on narrative, which was the main reason I choose to take this course in the first place. With this being the first project, it took a bit of time to get the wheel’s turning after the long hiatus that was the summer, however I did pull together my idea and produce something final for submission.
The Complete Story
The script that I’ve completed so far is only just touching the surface of what I plan. This idea, though somewhat a rough start has a complete story behind it, for a possible comic book run. This is one of several character’s I’d envisioned, S-0031, Last Light, Technorg, all super-hero esk characters of various kinds, last light being a fairly human character, Technorg being the more traditional super hero, but S0031 is a character which falls into a questionable anti hero. His beginning is very dark, and paint him as a mass murder, but I need to explain a series of plot points to show my plans for the character.
Jason is in an interrogation room, being asked about an event at the bio mechanical research facility he worked at. At a point, his memory of the incident stops. Interrogators then tell him the series of events, and show footage from cctv camera’s, he starts to break down partially, nothing abnormal happens. After this interrogation, he is ladled as subject 0031.
He killed using a type of physic push/pull. He is placed in a cell, kept there by himself as time passes’. He begins talking to himself in the cell, creating an imaginary friend of sorts, this second personality within his is kept in check with a drug, but he manages to communicate with it. The second personality eventually convinces him to leave the place he’s being held at, his ability’s begin to awaken themselves without complete control, a simple guester of his hand destroying a door and taking out the people behind it.
He breaks out and is then forced to hide and run from those who are searching for him. The voice in his head eventually becomes identified as S0008, who was in the barrel in ISSUE 1, which was what awakened the ability’s within him. He becomes a fugitive, being hunted by all manner of people, specially hired assassins/bounty hunters, some other subjects, police, military, foreign military. Throughout this he makes it his mission to get to the other subject’s and free them from their captor’s, one way or another.
Subject 0008 is not the same as the mental fingerprint in 0031’s memories, by the point of him meeting 0008, the mental fingerprint will be a very personally developed character, whereas the real thing will have been subject to all forms of torture and manipulation, tainting her.
The story here can go on, but I think that isn’t really necessary to get the point across of just the basic frame work of what I have planned here, and plan to continue by myself if not with this course’s briefs. Just as I plan to pick up my other idea’s by myself.